4399-Era of Conquest

Customer Type Gaming

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Era of Conquest is a cross-platform strategy epic for fans of 4x and RTS titles. Previously a massive hit in mainland China where it reached #1 on the download …

  • Customer Introduction

    4399 is inviting players around the world to join them in an all-new era of strategy. Era of Conquest is a cross-platform strategy epic for fans of 4x and RTS titles. Previously a massive hit in mainland China where it reached #1 on the download charts (and was featured several times on the front page of the Apple App Store).

    Era of Conquest offers a culturally rich strategy experience where players build and rule an empire as an all-powerful leader. Follow the epic story of a group of fallen lords from different civilizations hoping to regain their former glory on the battlefield. Through summoning historical legends, gathering special corps, and forming partnerships, the lords must strengthen the power of their clans to expand their territory. Choose from diverse civilizations including Britain, German, France, Rome, Japan, China, Viking, and more. New players begin their journey in the fog of the inner city, giving them the chance to get comfortable and learn skills without being ambushed by enemies.

  • Customer Issues

    1. This is a poular SLG game and users in the game would discuss a lot, so it will produce large amount of texts .The amount of text at peak is nearly 10 million per day. It is necessary to identify harmful content such as politics, pornography, and severe abuse in the texts.

    2. It is a global game so it needs to identify more than 10 mainstream languages such as English, Japanese, Korean and so on.

    3. It is necessary to identify minors related content so that the game platform can take action to protect the minors.

  • Solutions

    1. Provide a full-stack intelligent content identification solution to identify all kinds of harmful content in the game.

    2.To ensure the services latency, we provide access to multiple service nodes around the world.

    3. Automatic language recognition solution to reduce the difficulty of technical access.

    4. Design corresponding interception strategies/standards according to the characteristics of the game to meet the interception expectations of the game platform.

  • Effect & Value

    1.Sufficient QPS redundant resources to ensure service stability, and the average global text data latency is 60ms.

    2. Automatic language identification, which does not require the customer to judge the language first and then give the digital transmission reference, greatly reducing the technical difficulty of customer access.

    3. Make customized standards/strategies for game types, and the overall accuracy reaches more than 95%.

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